TL;DR: This article is part of a series about implementing asynchronous services contract, and starts by an the creation of basic functionality for a User Settings storage service using C# 5.0 async features. In the next episode, we'll talk about writing a user setting and consuming settings change notifications.
Most applications require the storage of user settings, such as the login, authentication token, preferences, you name it. All these settings have been stored in many locations over the years, such ini files, AppSettings, IsolatedStorageSettings in Silverlight and more recently in RoamingStorage or LocalStorage in WinRT, etc…
Most of the time, this is pretty much CRUD-like contracts that do not offer much to perform asynchronous reading/writing, easy two-way data-binding and notifications. Some offer change notifications, but most of the time, this is related to roaming settings that have been updated.
Reading settings in a synchronous way is a common performance issue, and most of the time accessing the data can be expensive, which is not good for the user experience. For instance, the Silverlight and Windows Phone IsolatedStorageSettings implementation has a pretty big performance hit during the first access, due to the internal use of Xml Serialization (and its heavy use of reflection). It also requires to be synchronized during persistence, and its persistence takes a lot of time too, suspending simultaneous read or write operations.
In this article, I’m going to discuss an implementation of a service that abstracts the use of application or users settings using the C# async/await keywords.
More...